69 lines
2.3 KiB
C#

namespace View_by_Distance.Shared.Models.Stateless.Methods;
internal abstract class Location
{
internal static int GetNormalizedPixelPercentage(int bottom, int height, int left, int right, int top, int width, int zCount)
{
int result;
double value;
double total = width * height;
Check(bottom, left, right, top, zCount);
double xCenter = left + ((right - left) / 2);
double yCenter = top + ((bottom - top) / 2);
double at = ((yCenter - 1) * width) + xCenter;
value = at / total;
if (value < 0)
value = 3;
result = (int)(Math.Round(value, Stateless.ILocation.Digits) * Stateless.ILocation.Factor);
return result;
}
internal static void Check(int bottom, int left, int right, int top, int zCount)
{
if (left < 0)
throw new Exception();
if (right < 0)
throw new Exception();
if (right < left)
throw new Exception();
if (top < 0)
throw new Exception();
if (bottom < 0)
throw new Exception();
if (bottom < top)
throw new Exception();
if (zCount < 0)
throw new Exception();
}
internal static void Check(int bottom, int height, int left, int right, int top, int width, int zCount)
{
if (bottom > height)
throw new Exception();
if (left > width)
throw new Exception();
if (right > width)
throw new Exception();
if (top > height)
throw new Exception();
if (zCount < 0)
throw new Exception();
}
internal static void Check(int bottom, int left, int? normalizedPixelPercentage, int right, int top, int zCount)
{
Check(bottom, left, right, top, zCount);
if (normalizedPixelPercentage.HasValue && normalizedPixelPercentage.Value < 0)
throw new Exception();
}
internal static void Check(int bottom, int height, int left, int? normalizedPixelPercentage, int right, int top, int width, int zCount)
{
Check(bottom, left, right, top, zCount);
Check(bottom, height, left, right, top, width, zCount);
if (normalizedPixelPercentage.HasValue && normalizedPixelPercentage.Value < 0)
throw new Exception();
}
}