111 lines
4.2 KiB
C#

using BlurHash;
using System.Drawing.Imaging;
namespace System.Drawing.BlurHash;
public static class BlurHasher
{
#pragma warning disable CA1416
/// <summary>
/// Encodes a picture into a BlurHash string
/// </summary>
/// <param name="image">The picture to encode</param>
/// <param name="componentsX">The number of components used on the X-Axis for the DCT</param>
/// <param name="componentsY">The number of components used on the Y-Axis for the DCT</param>
/// <returns>The resulting BlurHash string</returns>
public static ReadOnlySpan<char> Encode(Image image, int componentsX, int componentsY) =>
Core.Encode(ConvertBitmap(image as Bitmap ?? new Bitmap(image)), componentsX, componentsY);
/// <summary>
/// Decodes a BlurHash string into a <c>System.Drawing.Image</c>
/// </summary>
/// <param name="blurHash">The blurHash string to decode</param>
/// <param name="outputWidth">The desired width of the output in pixels</param>
/// <param name="outputHeight">The desired height of the output in pixels</param>
/// <param name="punch">A value that affects the contrast of the decoded image. 1 means normal, smaller values will make the effect more subtle, and larger values will make it stronger.</param>
/// <returns>The decoded preview</returns>
public static Image Decode(ReadOnlySpan<char> blurHash, int outputWidth, int outputHeight, double punch = 1.0)
{
Pixel[,] pixelData = new Pixel[outputWidth, outputHeight];
Core.Decode(blurHash, pixelData, punch);
return ConvertToBitmap(pixelData);
}
/// <summary>
/// Converts the given bitmap to the library-independent representation used within the BlurHash-core
/// </summary>
/// <param name="sourceBitmap">The bitmap to encode</param>
public static unsafe Pixel[,] ConvertBitmap(Image sourceBitmap)
{
int width = sourceBitmap.Width;
int height = sourceBitmap.Height;
using Bitmap temporaryBitmap = new(width, height, PixelFormat.Format24bppRgb);
using (Graphics graphics = Graphics.FromImage(temporaryBitmap))
{
graphics.DrawImageUnscaled(sourceBitmap, 0, 0);
}
// Lock the bitmap's bits.
BitmapData bmpData = temporaryBitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, temporaryBitmap.PixelFormat);
// Get the address of the first line.
nint ptr = bmpData.Scan0;
Pixel[,] result = new Pixel[width, height];
byte* rgb = (byte*)ptr.ToPointer();
for (int y = 0; y < height; y++)
{
int index = bmpData.Stride * y;
for (int x = 0; x < width; x++)
{
ref Pixel res = ref result[x, y];
res.Blue = MathUtils.SRgbToLinear(rgb[index++]);
res.Green = MathUtils.SRgbToLinear(rgb[index++]);
res.Red = MathUtils.SRgbToLinear(rgb[index++]);
}
}
temporaryBitmap.UnlockBits(bmpData);
return result;
}
/// <summary>
/// Converts the library-independent representation of pixels into a bitmap
/// </summary>
/// <param name="pixelData">The library-independent representation of the image</param>
/// <returns>A <c>System.Drawing.Bitmap</c> in 32bpp-RGB representation</returns>
public static unsafe Bitmap ConvertToBitmap(Pixel[,] pixelData)
{
int width = pixelData.GetLength(0);
int height = pixelData.GetLength(1);
byte[] data = new byte[width * height * 4];
int index = 0;
for (int yPixel = 0; yPixel < height; yPixel++)
for (int xPixel = 0; xPixel < width; xPixel++)
{
Pixel pixel = pixelData[xPixel, yPixel];
data[index++] = (byte)MathUtils.LinearTosRgb(pixel.Blue);
data[index++] = (byte)MathUtils.LinearTosRgb(pixel.Green);
data[index++] = (byte)MathUtils.LinearTosRgb(pixel.Red);
data[index++] = 0;
}
Bitmap bmp;
fixed (byte* ptr = data)
{
bmp = new Bitmap(width, height, width * 4, PixelFormat.Format32bppRgb, new IntPtr(ptr));
}
return bmp;
}
}