Re-Write without checking mapped
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		| @ -28,16 +28,16 @@ public class Location : Properties.ILocation, IEquatable<Location> | ||||
|         _NormalizedPixelPercentage = normalizedPixelPercentage; | ||||
|         _Right = right; | ||||
|         _Top = top; | ||||
|         Check(bottom, left, normalizedPixelPercentage, right, top, zCount: 1); | ||||
|         Stateless.Methods.Location.Check(bottom, left, normalizedPixelPercentage, right, top, zCount: 1); | ||||
|     } | ||||
|  | ||||
|     public Location(double confidence, int height, Location location, int width, int zCount) : | ||||
|         this(location.Bottom, confidence, location.Left, GetNormalizedPixelPercentage(location.Bottom, height, location.Left, location.Right, location.Top, width, zCount), location.Right, location.Top) => | ||||
|         Check(_Bottom, _Left, _NormalizedPixelPercentage, _Right, _Top, zCount); | ||||
|         this(location.Bottom, confidence, location.Left, Stateless.Methods.Location.GetNormalizedPixelPercentage(location.Bottom, height, location.Left, location.Right, location.Top, width, zCount), location.Right, location.Top) => | ||||
|         Stateless.Methods.Location.Check(_Bottom, _Left, _NormalizedPixelPercentage, _Right, _Top, zCount); | ||||
|  | ||||
|     public Location(int bottom, double confidence, int height, int left, int right, int top, int width, int zCount) : | ||||
|         this(bottom, confidence, left, GetNormalizedPixelPercentage(bottom, height, left, right, top, width, zCount), right, top) => | ||||
|         Check(_Bottom, height, _Left, _NormalizedPixelPercentage, _Right, _Top, width, zCount); | ||||
|         this(bottom, confidence, left, Stateless.Methods.Location.GetNormalizedPixelPercentage(bottom, height, left, right, top, width, zCount), right, top) => | ||||
|         Stateless.Methods.Location.Check(_Bottom, height, _Left, _NormalizedPixelPercentage, _Right, _Top, width, zCount); | ||||
|  | ||||
|     public Location(double confidence, int factor, int height, Location location, int width, int zCount) | ||||
|     { | ||||
| @ -47,8 +47,8 @@ public class Location : Properties.ILocation, IEquatable<Location> | ||||
|         int left = Math.Max(location.Left - x, 0); | ||||
|         int right = Math.Min(location.Right + x, width); | ||||
|         int top = Math.Max(location.Top - y, 0); | ||||
|         int normalizedPixelPercentage = GetNormalizedPixelPercentage(location.Bottom, height, location.Left, location.Right, location.Top, width, zCount); | ||||
|         Check(bottom, left, _NormalizedPixelPercentage, right, top, zCount); | ||||
|         int normalizedPixelPercentage = Stateless.Methods.Location.GetNormalizedPixelPercentage(location.Bottom, height, location.Left, location.Right, location.Top, width, zCount); | ||||
|         Stateless.Methods.Location.Check(bottom, left, _NormalizedPixelPercentage, right, top, zCount); | ||||
|         _Confidence = confidence; | ||||
|         _Bottom = bottom; | ||||
|         _Left = left; | ||||
| @ -65,53 +65,6 @@ public class Location : Properties.ILocation, IEquatable<Location> | ||||
|         return result; | ||||
|     } | ||||
|  | ||||
|     private static void Check(int bottom, int left, int right, int top, int zCount) | ||||
|     { | ||||
|         if (left < 0) | ||||
|             throw new Exception(); | ||||
|         if (right < 0) | ||||
|             throw new Exception(); | ||||
|         if (right < left) | ||||
|             throw new Exception(); | ||||
|         if (top < 0) | ||||
|             throw new Exception(); | ||||
|         if (bottom < 0) | ||||
|             throw new Exception(); | ||||
|         if (bottom < top) | ||||
|             throw new Exception(); | ||||
|         if (zCount < 0) | ||||
|             throw new Exception(); | ||||
|     } | ||||
|  | ||||
|     private static void Check(int bottom, int height, int left, int right, int top, int width, int zCount) | ||||
|     { | ||||
|         if (bottom > height) | ||||
|             throw new Exception(); | ||||
|         if (left > width) | ||||
|             throw new Exception(); | ||||
|         if (right > width) | ||||
|             throw new Exception(); | ||||
|         if (top > height) | ||||
|             throw new Exception(); | ||||
|         if (zCount < 0) | ||||
|             throw new Exception(); | ||||
|     } | ||||
|  | ||||
|     private static void Check(int bottom, int left, int? normalizedPixelPercentage, int right, int top, int zCount) | ||||
|     { | ||||
|         Check(bottom, left, right, top, zCount); | ||||
|         if (normalizedPixelPercentage.HasValue && normalizedPixelPercentage.Value < 0) | ||||
|             throw new Exception(); | ||||
|     } | ||||
|  | ||||
|     private static void Check(int bottom, int height, int left, int? normalizedPixelPercentage, int right, int top, int width, int zCount) | ||||
|     { | ||||
|         Check(bottom, left, right, top, zCount); | ||||
|         Check(bottom, height, left, right, top, width, zCount); | ||||
|         if (normalizedPixelPercentage.HasValue && normalizedPixelPercentage.Value < 0) | ||||
|             throw new Exception(); | ||||
|     } | ||||
|  | ||||
|     public override int GetHashCode() | ||||
|     { | ||||
|         int hashCode = -773114317; | ||||
| @ -122,22 +75,6 @@ public class Location : Properties.ILocation, IEquatable<Location> | ||||
|         return hashCode; | ||||
|     } | ||||
|  | ||||
|     public static int GetNormalizedPixelPercentage(int bottom, int height, int left, int right, int top, int width, int zCount) | ||||
|     { | ||||
|         int result; | ||||
|         double value; | ||||
|         double total = width * height; | ||||
|         Check(bottom, left, right, top, zCount); | ||||
|         double xCenter = left + ((right - left) / 2); | ||||
|         double yCenter = top + ((bottom - top) / 2); | ||||
|         double at = ((yCenter - 1) * width) + xCenter; | ||||
|         value = at / total; | ||||
|         if (value < 0) | ||||
|             value = 3; | ||||
|         result = (int)(Math.Round(value, Stateless.ILocation.Digits) * Stateless.ILocation.Factor); | ||||
|         return result; | ||||
|     } | ||||
|  | ||||
|     public bool Equals(Location? location) | ||||
|     { | ||||
|         return location is not null | ||||
|  | ||||
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