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@ -140,7 +140,7 @@ internal abstract class Location
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return result;
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}
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private static Rectangle? GetRectangle(int locationDigits, int height, string normalizedRectangle, int width)
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internal static Rectangle? GetNormalizedRectangle(int locationDigits, string normalizedRectangle)
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{
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Rectangle? result;
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int length = (locationDigits - 1) / 4;
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@ -159,10 +159,21 @@ internal abstract class Location
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if (!int.TryParse(segments[1], out int xNormalized) || !int.TryParse(segments[2], out int yNormalized) || !int.TryParse(segments[3], out int wNormalized) || !int.TryParse(segments[4], out int hNormalized))
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result = null;
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else
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{
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decimal factor = 100;
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result = new((int)(xNormalized / factor * width), (int)(yNormalized / factor * height), (int)(wNormalized / factor * width), (int)(hNormalized / factor * height));
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}
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result = new(xNormalized, yNormalized, wNormalized, hNormalized);
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}
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return result;
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}
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private static Rectangle? GetRectangle(int locationDigits, int height, string normalizedRectangle, int width)
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{
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Rectangle? result;
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Rectangle? rectangle = GetNormalizedRectangle(locationDigits, normalizedRectangle);
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if (rectangle is null)
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result = null;
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else
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{
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decimal factor = 100;
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result = new((int)(rectangle.Value.X / factor * width), (int)(rectangle.Value.Y / factor * height), (int)(rectangle.Value.Width / factor * width), (int)(rectangle.Value.Height / factor * height));
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}
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return result;
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}
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