compile insert PS_STYLE_X_EQUATES /* ** Copyright (C) 2012 -2017 Revelation Software Inc. All Rights Reserved ** Author : Mr C Date : January 2013 Purpose : Constants for working with PS styles Comments ======== This insert supersedes the original PS_STYLE_EQUATES, but has been renamed to preserve the original ("X" == 10 ;) Amended Date Reason ======= ==== ====== Mr C 14 Aug 20 Added PSSX_LISTAUTOFILL$ Mr C 11 Sep 19 Added PSSX_NEEDSPOSTPARSESTRUCT$ Mr C 13 Oct 17 Added PSSX_NEEDSPOSTBUILDSTRUCT$ Mr C 05 May 16 Added PSS_CHILD_ALLPAGES$ Mr C 24 Jun 16 Added PSSX_INTERNALOBJECT$ Mr C 19 Dec 15 Removed PSS_CHILD_SOFTDISABLED$ */ /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #ifndef _PS_STYLE_X_EQUATES_ #define _PS_STYLE_X_EQUATES_ /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // PS Styles ////////////////////////////////////////////////////////////////// * // GLOBAL styles equ PSS_ALL_NOREDRAW$ to 0x00800000 * // PS CHILD styles - applies to child controls equ PSS_CHILD_AUTOSIZE_X$ to 0x00001000; // Right anchor equ PSS_CHILD_AUTOSIZE_Y$ to 0x00002000; // Bottom anchor equ PSS_CHILD_AUTOSIZE_W$ to 0x00004000; equ PSS_CHILD_AUTOSIZE_H$ to 0x00008000; equ PSS_CHILD_AUTOSIZE_MASK$ to 0x0000F000; equ PSS_CHILD_INITFOCUS$ to 0x00000004; equ PSS_CHILD_NOECHO$ to 0x00000010; equ PSS_CHILD_ALLPAGES$ to 0x00010000; equ PSS_CHILD_HTMLTEXT$ to 0x02000000; // Enable CHTMLTextRender support where available /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Extended PS styles ///////////////////////////////////////////////////////// * // GLOBAL styles equ PSSX_LISTAUTOFILL$ to 0x00004000; // v10 form compiler equ PSSX_NEEDSPOSTBUILDSTRUCT$ to 0x01000000; // v10 form compiler equ PSSX_NEEDSPOSTPARSESTRUCT$ to 0x02000000; // v10 form compiler equ PSSX_INTERNALOBJECT$ to 0x20000000; equ PSSX_V10$ to 0x80000000; // v10 form compiler /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #endif /////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////