added sysprog entities
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64
SYSPROG/STPROCINS/PS_STYLE_X_EQUATES.txt
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64
SYSPROG/STPROCINS/PS_STYLE_X_EQUATES.txt
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compile insert PS_STYLE_X_EQUATES
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/*
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** Copyright (C) 2012 -2017 Revelation Software Inc. All Rights Reserved **
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Author : Mr C
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Date : January 2013
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Purpose : Constants for working with PS styles
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Comments
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========
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This insert supersedes the original PS_STYLE_EQUATES, but has been renamed
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to preserve the original ("X" == 10 ;)
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Amended Date Reason
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======= ==== ======
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Mr C 14 Aug 20 Added PSSX_LISTAUTOFILL$
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Mr C 11 Sep 19 Added PSSX_NEEDSPOSTPARSESTRUCT$
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Mr C 13 Oct 17 Added PSSX_NEEDSPOSTBUILDSTRUCT$
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Mr C 05 May 16 Added PSS_CHILD_ALLPAGES$
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Mr C 24 Jun 16 Added PSSX_INTERNALOBJECT$
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Mr C 19 Dec 15 Removed PSS_CHILD_SOFTDISABLED$
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*/
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _PS_STYLE_X_EQUATES_
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#define _PS_STYLE_X_EQUATES_
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PS Styles //////////////////////////////////////////////////////////////////
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* // GLOBAL styles
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equ PSS_ALL_NOREDRAW$ to 0x00800000
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* // PS CHILD styles - applies to child controls
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equ PSS_CHILD_AUTOSIZE_X$ to 0x00001000; // Right anchor
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equ PSS_CHILD_AUTOSIZE_Y$ to 0x00002000; // Bottom anchor
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equ PSS_CHILD_AUTOSIZE_W$ to 0x00004000;
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equ PSS_CHILD_AUTOSIZE_H$ to 0x00008000;
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equ PSS_CHILD_AUTOSIZE_MASK$ to 0x0000F000;
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equ PSS_CHILD_INITFOCUS$ to 0x00000004;
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equ PSS_CHILD_NOECHO$ to 0x00000010;
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equ PSS_CHILD_ALLPAGES$ to 0x00010000;
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equ PSS_CHILD_HTMLTEXT$ to 0x02000000; // Enable CHTMLTextRender support where available
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Extended PS styles /////////////////////////////////////////////////////////
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* // GLOBAL styles
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equ PSSX_LISTAUTOFILL$ to 0x00004000; // v10 form compiler
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equ PSSX_NEEDSPOSTBUILDSTRUCT$ to 0x01000000; // v10 form compiler
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equ PSSX_NEEDSPOSTPARSESTRUCT$ to 0x02000000; // v10 form compiler
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equ PSSX_INTERNALOBJECT$ to 0x20000000;
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equ PSSX_V10$ to 0x80000000; // v10 form compiler
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#endif
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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