added sysprog entities
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85
SYSPROG/STPROCINS/PS_MENU_EQUATES.txt
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85
SYSPROG/STPROCINS/PS_MENU_EQUATES.txt
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compile insert ps_Menu_Equates
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/*
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** Copyright (C) 2020 Revelation Software Inc. All Rights Reserved **
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Author : Wile C Coyote - Super Genius
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Date : Sept 2020
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Purpose : Constants for working with PS MENU object structures
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Comments
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========
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Menu position equates can be found in OIWIN_EQUATES - we'll keep them
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there for backwards compatibility with existing code - this insert serves
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to document the PS MENU structure.
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Amended Date Reason
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======= ==== ======
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*/
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _PS_MENU_EQUATES_
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#define _PS_MENU_EQUATES_
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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$insert oiwin_Equates
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PS Menus are structured as follows:
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//
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// <0,1> Menu Name
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// <0,2> Menu class - context menus set this to "FLOATING", otherwise null.
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// <0,3> Menu Type - always "MENU"
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// <0,4> Parent Object
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//
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// After which each _value_ represents an @svm delimited item structure:
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//
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// <0,0,1> Type "P"opup, "S"eparator, "I"tem
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// <0,0,2> End (T/F)
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// <0,0,3> ID
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// <0,0,4> Text
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// <0,0,5> Grey (T/F)
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// <0,0,6> Check (T/F)
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// <0,0,7> Hidden (T/F)
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// <0,0,8> Accelerator
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// <0,0,9> HelpText
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// <0,0,10> EventHandler <-- Currently unused.
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// <0,0,11> Style
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// <0,0,12> ImageName <-- @tm delimited DPI list
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// <0,0,13> ImageColorKey
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// <0,0,14> ImageListNumber
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// <0,0,15> ImageAutoScale (T/F)
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// <0,0,16> ImageFrameIndex
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// <0,0,17> ImageOffset <- @tm'd (x,y)
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// <0,0,18> ImageOrigin <- @tm'd (x,y)
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// <0,0,19> ImageTranslucency (0-100)
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// <0,0,20> Misc
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//
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// Still, we need to expand this somewhat - we need to add space to specify
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// an ImageList file for a start, or series of them, so we need a way to
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// identify a v10 expanded structure.
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//
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// Well, if the first char of an item is an "@" then we assume that we're
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// still processing the header and _not_ the items. This allows us to specify
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// an ImageList DPI list for a start like so:
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//
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// <0,1> Menu Name
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// <0,2> Menu class - context menus set this to "FLOATING"
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// <0,3> Menu Type - always "MENU"
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// <0,4> Parent Object
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// <0,5> @.\bmps\stdmenu_96dpi.png<@svm>.\bmps\stdmenu_120dpi.png<@svm> ...etc ..
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// <0,6> @<colorkey><@svm>ImageCount>
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//
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// ... and then have each value after this contain an item.
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#endif _PS_MENU_EQUATES_
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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