compile insert ps_Menu_Equates
/* 
   ** Copyright (C) 2020 Revelation Software Inc. All Rights Reserved **
   
   Author   : Wile C Coyote - Super Genius
   Date     : Sept 2020
   Purpose  : Constants for working with PS MENU object structures
   
   
   Comments
   ========
   
   Menu position equates can be found in OIWIN_EQUATES - we'll keep them
   there for backwards compatibility with existing code - this insert serves
   to document the PS MENU structure.
   
   
   Amended  Date        Reason
   =======  ====        ======

*/
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#ifndef _PS_MENU_EQUATES_
#define _PS_MENU_EQUATES_
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   $insert oiwin_Equates

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   // PS Menus are structured as follows:
   //
   // <0,1> Menu Name
   // <0,2> Menu class - context menus set this to "FLOATING", otherwise null.
   // <0,3> Menu Type  - always "MENU"
   // <0,4> Parent Object
   //
   // After which each _value_ represents an @svm delimited item structure:
   //
   // <0,0,1>  Type  "P"opup, "S"eparator, "I"tem
   // <0,0,2>  End (T/F)
   // <0,0,3>  ID
   // <0,0,4>  Text
   // <0,0,5>  Grey (T/F)
   // <0,0,6>  Check (T/F)
   // <0,0,7>  Hidden (T/F)
   // <0,0,8>  Accelerator
   // <0,0,9>  HelpText
   // <0,0,10> EventHandler   <-- Currently unused.
   // <0,0,11> Style
   // <0,0,12> ImageName      <-- @tm delimited DPI list
   // <0,0,13> ImageColorKey
   // <0,0,14> ImageListNumber
   // <0,0,15> ImageAutoScale  (T/F)
   // <0,0,16> ImageFrameIndex
   // <0,0,17> ImageOffset    <- @tm'd (x,y)
   // <0,0,18> ImageOrigin    <- @tm'd (x,y)
   // <0,0,19> ImageTranslucency (0-100)
   // <0,0,20> Misc
   //
   // Still, we need to expand this somewhat - we need to add space to specify 
   // an ImageList file for a start, or series of them, so we need a way to 
   // identify a v10 expanded structure.
   // 
   // Well, if the first char of an item is an "@" then we assume that we're
   // still processing the header and _not_ the items. This allows us to specify 
   // an ImageList DPI list for a start like so:
   //
   // <0,1> Menu Name
   // <0,2> Menu class - context menus set this to "FLOATING"
   // <0,3> Menu Type  - always "MENU"
   // <0,4> Parent Object
   // <0,5> @.\bmps\stdmenu_96dpi.png<@svm>.\bmps\stdmenu_120dpi.png<@svm> ...etc ..
   // <0,6> @<colorkey><@svm>ImageCount>
   // 
   // ... and then have each value after this contain an item.
   
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#endif _PS_MENU_EQUATES_
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