2024-11-15 09:28:21 -07:00

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@inject IUserService userService
@inject ISnackbar snackbar
@inject MesaFabApprovalAuthStateProvider authStateProvider
<MudDialog>
<DialogContent>
@if (allUsers is not null) {
<MudPaper Class="p-2">
<MudSelect T="User"
Label="Select a User"
Required
Variant="Variant.Outlined"
AnchorOrigin="Origin.BottomCenter"
@bind-Value=selectedUser
Text="@(selectedUser is null ? "" : selectedUser.GetFullName())">
@foreach (User user in allUsers) {
<MudSelectItem Value="@user">
@user.GetFullName()
</MudSelectItem>
}
</MudSelect>
</MudPaper>
}
</DialogContent>
<DialogActions>
<MudButton Variant="Variant.Filled"
Color="Color.Tertiary"
Class="m1-auto"
OnClick=Submit>
<MudText>Submit</MudText>
</MudButton>
<MudButton Variant="Variant.Filled"
Color="Color.Secondary"
Class="m1-auto"
OnClick=Cancel>
<MudText>Cancel</MudText>
</MudButton>
</DialogActions>
</MudDialog>
<MudOverlay Visible=processing DarkBackground="true" AutoClose="false">
<MudProgressCircular Color="Color.Info" Size="Size.Medium" Indeterminate="true" />
</MudOverlay>
@code {
[CascadingParameter] MudDialogInstance MudDialog { get; set; }
[Parameter]
public User selectedUser { get; set; }
private bool processing = false;
private IEnumerable<User> allUsers = new List<User>();
protected override async Task OnInitializedAsync() {
try {
processing = true;
selectedUser = authStateProvider.CurrentUser;
allUsers = await userService.GetAllActiveUsers();
processing = false;
} catch (Exception ex) {
processing = false;
snackbar.Add($"Unable to get all users, because {ex.Message}", Severity.Error);
}
}
private void Submit() {
MudDialog.Close(DialogResult.Ok(selectedUser));
}
private void Cancel() {
MudDialog.Close(DialogResult.Cancel());
}
}