Tasks 184281, 184799, 184800, 184801 and 184802

Align .editorconfig files

Move Controller logic to DMO classes

GlobalVars.AppSettings = Models.AppSettings.GetFromConfigurationManager();

Question EditorConfig
Project level editorconfig
Format White Spaces
AppSetting when EnvironmentVariable not set
Corrective Actions Tests
Schedule Actions Tests
DMO Tests
Controller Tests

Get ready to use VSCode IDE
This commit is contained in:
2024-12-04 11:58:13 -07:00
parent 538b1f817e
commit b1c6903c1c
150 changed files with 29146 additions and 33456 deletions

View File

@ -1,99 +1,79 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
using System.IO;
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
namespace Fab2ApprovalSystem.Misc;
public class Zipper {
namespace Fab2ApprovalSystem.Misc
{
/// <summary>
///
/// Compresses the files in the nominated folder, and creates a zip file on disk named as outPathname.
/// </summary>
public class Zipper
{
/// <summary>
/// Compresses the files in the nominated folder, and creates a zip file on disk named as outPathname.
/// </summary>
/// <param name="outPathname"></param>
/// <param name="folderName"></param>
public void CreateZip(string outPathname, string folderName) {
// TODO Try and Catch block
Directory.CreateDirectory(Path.GetDirectoryName(outPathname));
public void CreateZip(string outPathname, string folderName) {
// TODO Try and Catch block
Directory.CreateDirectory(Path.GetDirectoryName(outPathname));
FileStream fsOut = File.Create(outPathname);
ZipOutputStream zipStream = new ZipOutputStream(fsOut);
FileStream fsOut = File.Create(outPathname);
ZipOutputStream zipStream = new(fsOut);
zipStream.SetLevel(3); //0-9, 9 being the highest level of compression
zipStream.SetLevel(3); //0-9, 9 being the highest level of compression
//zipStream.Password = password; // optional. Null is the same as not setting. Required if using AES.
//zipStream.Password = password; // optional. Null is the same as not setting. Required if using AES.
// This setting will strip the leading part of the folder path in the entries, to
// make the entries relative to the starting folder.
// To include the full path for each entry up to the drive root, assign folderOffset = 0.
int folderOffset = folderName.Length + (folderName.EndsWith("\\") ? 0 : 1);
// This setting will strip the leading part of the folder path in the entries, to
// make the entries relative to the starting folder.
// To include the full path for each entry up to the drive root, assign folderOffset = 0.
int folderOffset = folderName.Length + (folderName.EndsWith("\\") ? 0 : 1);
CompressFolder(folderName, zipStream, folderOffset);
zipStream.IsStreamOwner = true; // Makes the Close also Close the underlying stream
zipStream.Close();
}
/// <summary>
/// Recurses down the folder structure
/// </summary>
/// <param name="path"></param>
/// <param name="zipStream"></param>
/// <param name="folderOffset"></param>
private void CompressFolder(string path, ZipOutputStream zipStream, int folderOffset)
{
// TODO Try and Catch block
string[] files = Directory.GetFiles(path);
foreach (string filename in files)
{
FileInfo fi = new FileInfo(filename);
string entryName = filename.Substring(folderOffset); // Makes the name in zip based on the folder
entryName = ZipEntry.CleanName(entryName); // Removes drive from name and fixes slash direction
ZipEntry newEntry = new ZipEntry(entryName);
newEntry.DateTime = fi.LastWriteTime; // Note the zip format stores 2 second granularity
// Specifying the AESKeySize triggers AES encryption. Allowable values are 0 (off), 128 or 256.
// A password on the ZipOutputStream is required if using AES.
// newEntry.AESKeySize = 256;
// To permit the zip to be unpacked by built-in extractor in WinXP and Server2003, WinZip 8, Java, and other older code,
// you need to do one of the following: Specify UseZip64.Off, or set the Size.
// If the file may be bigger than 4GB, or you do not need WinXP built-in compatibility, you do not need either,
// but the zip will be in Zip64 format which not all utilities can understand.
// zipStream.UseZip64 = UseZip64.Off;
newEntry.Size = fi.Length;
zipStream.PutNextEntry(newEntry);
// Zip the file in buffered chunks
// the "using" will close the stream even if an exception occurs
byte[] buffer = new byte[4096];
using (FileStream streamReader = File.OpenRead(filename))
{
StreamUtils.Copy(streamReader, zipStream, buffer);
}
zipStream.CloseEntry();
}
string[] folders = Directory.GetDirectories(path);
foreach (string folder in folders)
{
CompressFolder(folder, zipStream, folderOffset);
}
}
CompressFolder(folderName, zipStream, folderOffset);
zipStream.IsStreamOwner = true; // Makes the Close also Close the underlying stream
zipStream.Close();
}
}
/// <summary>
/// Recurses down the folder structure
/// </summary>
private void CompressFolder(string path, ZipOutputStream zipStream, int folderOffset) {
// TODO Try and Catch block
string[] files = Directory.GetFiles(path);
foreach (string filename in files) {
FileInfo fi = new(filename);
string entryName = filename.Substring(folderOffset); // Makes the name in zip based on the folder
entryName = ZipEntry.CleanName(entryName); // Removes drive from name and fixes slash direction
ZipEntry newEntry = new(entryName);
newEntry.DateTime = fi.LastWriteTime; // Note the zip format stores 2 second granularity
// Specifying the AESKeySize triggers AES encryption. Allowable values are 0 (off), 128 or 256.
// A password on the ZipOutputStream is required if using AES.
// newEntry.AESKeySize = 256;
// To permit the zip to be unpacked by built-in extractor in WinXP and Server2003, WinZip 8, Java, and other older code,
// you need to do one of the following: Specify UseZip64.Off, or set the Size.
// If the file may be bigger than 4GB, or you do not need WinXP built-in compatibility, you do not need either,
// but the zip will be in Zip64 format which not all utilities can understand.
// zipStream.UseZip64 = UseZip64.Off;
newEntry.Size = fi.Length;
zipStream.PutNextEntry(newEntry);
// Zip the file in buffered chunks
// the "using" will close the stream even if an exception occurs
byte[] buffer = new byte[4096];
using (FileStream streamReader = File.OpenRead(filename)) {
StreamUtils.Copy(streamReader, zipStream, buffer);
}
zipStream.CloseEntry();
}
string[] folders = Directory.GetDirectories(path);
foreach (string folder in folders) {
CompressFolder(folder, zipStream, folderOffset);
}
}
}