chore(deps): Update sqlite dependencies

This commit is contained in:
TwiN
2022-12-01 20:19:56 -05:00
parent 080563bd4f
commit cdec353744
564 changed files with 583632 additions and 1166555 deletions

713
vendor/modernc.org/libc/ccgo.go generated vendored
View File

@ -46,17 +46,19 @@ func AtomicLoadNUint64(ptr uintptr, memorder int32) uint64 {
func AtomicLoadNUintptr(ptr uintptr, memorder int32) uintptr {
return atomic.LoadUintptr((*uintptr)(unsafe.Pointer(ptr)))
}
func AssignInt8(p *int8, v int8) int8 { *p = v; return v }
func AssignInt16(p *int16, v int16) int16 { *p = v; return v }
func AssignInt32(p *int32, v int32) int32 { *p = v; return v }
func AssignInt64(p *int64, v int64) int64 { *p = v; return v }
func AssignUint8(p *uint8, v uint8) uint8 { *p = v; return v }
func AssignUint16(p *uint16, v uint16) uint16 { *p = v; return v }
func AssignUint32(p *uint32, v uint32) uint32 { *p = v; return v }
func AssignUint64(p *uint64, v uint64) uint64 { *p = v; return v }
func AssignFloat32(p *float32, v float32) float32 { *p = v; return v }
func AssignFloat64(p *float64, v float64) float64 { *p = v; return v }
func AssignUintptr(p *uintptr, v uintptr) uintptr { *p = v; return v }
func AssignInt8(p *int8, v int8) int8 { *p = v; return v }
func AssignInt16(p *int16, v int16) int16 { *p = v; return v }
func AssignInt32(p *int32, v int32) int32 { *p = v; return v }
func AssignInt64(p *int64, v int64) int64 { *p = v; return v }
func AssignUint8(p *uint8, v uint8) uint8 { *p = v; return v }
func AssignUint16(p *uint16, v uint16) uint16 { *p = v; return v }
func AssignUint32(p *uint32, v uint32) uint32 { *p = v; return v }
func AssignUint64(p *uint64, v uint64) uint64 { *p = v; return v }
func AssignFloat32(p *float32, v float32) float32 { *p = v; return v }
func AssignFloat64(p *float64, v float64) float64 { *p = v; return v }
func AssignComplex64(p *complex64, v complex64) complex64 { *p = v; return v }
func AssignComplex128(p *complex128, v complex128) complex128 { *p = v; return v }
func AssignUintptr(p *uintptr, v uintptr) uintptr { *p = v; return v }
func AssignPtrInt8(p uintptr, v int8) int8 { *(*int8)(unsafe.Pointer(p)) = v; return v }
func AssignPtrInt16(p uintptr, v int16) int16 { *(*int16)(unsafe.Pointer(p)) = v; return v }
@ -68,31 +70,43 @@ func AssignPtrUint32(p uintptr, v uint32) uint32 { *(*uint32)(unsafe.Pointer(
func AssignPtrUint64(p uintptr, v uint64) uint64 { *(*uint64)(unsafe.Pointer(p)) = v; return v }
func AssignPtrFloat32(p uintptr, v float32) float32 { *(*float32)(unsafe.Pointer(p)) = v; return v }
func AssignPtrFloat64(p uintptr, v float64) float64 { *(*float64)(unsafe.Pointer(p)) = v; return v }
func AssignPtrComplex64(p uintptr, v complex64) complex64 {
*(*complex64)(unsafe.Pointer(p)) = v
return v
}
func AssignPtrComplex128(p uintptr, v complex128) complex128 {
*(*complex128)(unsafe.Pointer(p)) = v
return v
}
func AssignPtrUintptr(p uintptr, v uintptr) uintptr { *(*uintptr)(unsafe.Pointer(p)) = v; return v }
func AssignMulInt8(p *int8, v int8) int8 { *p *= v; return *p }
func AssignMulInt16(p *int16, v int16) int16 { *p *= v; return *p }
func AssignMulInt32(p *int32, v int32) int32 { *p *= v; return *p }
func AssignMulInt64(p *int64, v int64) int64 { *p *= v; return *p }
func AssignMulUint8(p *uint8, v uint8) uint8 { *p *= v; return *p }
func AssignMulUint16(p *uint16, v uint16) uint16 { *p *= v; return *p }
func AssignMulUint32(p *uint32, v uint32) uint32 { *p *= v; return *p }
func AssignMulUint64(p *uint64, v uint64) uint64 { *p *= v; return *p }
func AssignMulFloat32(p *float32, v float32) float32 { *p *= v; return *p }
func AssignMulFloat64(p *float64, v float64) float64 { *p *= v; return *p }
func AssignMulUintptr(p *uintptr, v uintptr) uintptr { *p *= v; return *p }
func AssignMulInt8(p *int8, v int8) int8 { *p *= v; return *p }
func AssignMulInt16(p *int16, v int16) int16 { *p *= v; return *p }
func AssignMulInt32(p *int32, v int32) int32 { *p *= v; return *p }
func AssignMulInt64(p *int64, v int64) int64 { *p *= v; return *p }
func AssignMulUint8(p *uint8, v uint8) uint8 { *p *= v; return *p }
func AssignMulUint16(p *uint16, v uint16) uint16 { *p *= v; return *p }
func AssignMulUint32(p *uint32, v uint32) uint32 { *p *= v; return *p }
func AssignMulUint64(p *uint64, v uint64) uint64 { *p *= v; return *p }
func AssignMulFloat32(p *float32, v float32) float32 { *p *= v; return *p }
func AssignMulFloat64(p *float64, v float64) float64 { *p *= v; return *p }
func AssignMulComplex64(p *complex64, v complex64) complex64 { *p *= v; return *p }
func AssignMulComplex128(p *complex128, v complex128) complex128 { *p *= v; return *p }
func AssignMulUintptr(p *uintptr, v uintptr) uintptr { *p *= v; return *p }
func AssignDivInt8(p *int8, v int8) int8 { *p /= v; return *p }
func AssignDivInt16(p *int16, v int16) int16 { *p /= v; return *p }
func AssignDivInt32(p *int32, v int32) int32 { *p /= v; return *p }
func AssignDivInt64(p *int64, v int64) int64 { *p /= v; return *p }
func AssignDivUint8(p *uint8, v uint8) uint8 { *p /= v; return *p }
func AssignDivUint16(p *uint16, v uint16) uint16 { *p /= v; return *p }
func AssignDivUint32(p *uint32, v uint32) uint32 { *p /= v; return *p }
func AssignDivUint64(p *uint64, v uint64) uint64 { *p /= v; return *p }
func AssignDivFloat32(p *float32, v float32) float32 { *p /= v; return *p }
func AssignDivFloat64(p *float64, v float64) float64 { *p /= v; return *p }
func AssignDivUintptr(p *uintptr, v uintptr) uintptr { *p /= v; return *p }
func AssignDivInt8(p *int8, v int8) int8 { *p /= v; return *p }
func AssignDivInt16(p *int16, v int16) int16 { *p /= v; return *p }
func AssignDivInt32(p *int32, v int32) int32 { *p /= v; return *p }
func AssignDivInt64(p *int64, v int64) int64 { *p /= v; return *p }
func AssignDivUint8(p *uint8, v uint8) uint8 { *p /= v; return *p }
func AssignDivUint16(p *uint16, v uint16) uint16 { *p /= v; return *p }
func AssignDivUint32(p *uint32, v uint32) uint32 { *p /= v; return *p }
func AssignDivUint64(p *uint64, v uint64) uint64 { *p /= v; return *p }
func AssignDivFloat32(p *float32, v float32) float32 { *p /= v; return *p }
func AssignDivFloat64(p *float64, v float64) float64 { *p /= v; return *p }
func AssignDivComplex64(p *complex64, v complex64) complex64 { *p /= v; return *p }
func AssignDivComplex128(p *complex128, v complex128) complex128 { *p /= v; return *p }
func AssignDivUintptr(p *uintptr, v uintptr) uintptr { *p /= v; return *p }
func AssignRemInt8(p *int8, v int8) int8 { *p %= v; return *p }
func AssignRemInt16(p *int16, v int16) int16 { *p %= v; return *p }
@ -104,29 +118,33 @@ func AssignRemUint32(p *uint32, v uint32) uint32 { *p %= v; return *p }
func AssignRemUint64(p *uint64, v uint64) uint64 { *p %= v; return *p }
func AssignRemUintptr(p *uintptr, v uintptr) uintptr { *p %= v; return *p }
func AssignAddInt8(p *int8, v int8) int8 { *p += v; return *p }
func AssignAddInt16(p *int16, v int16) int16 { *p += v; return *p }
func AssignAddInt32(p *int32, v int32) int32 { *p += v; return *p }
func AssignAddInt64(p *int64, v int64) int64 { *p += v; return *p }
func AssignAddUint8(p *uint8, v uint8) uint8 { *p += v; return *p }
func AssignAddUint16(p *uint16, v uint16) uint16 { *p += v; return *p }
func AssignAddUint32(p *uint32, v uint32) uint32 { *p += v; return *p }
func AssignAddUint64(p *uint64, v uint64) uint64 { *p += v; return *p }
func AssignAddFloat32(p *float32, v float32) float32 { *p += v; return *p }
func AssignAddFloat64(p *float64, v float64) float64 { *p += v; return *p }
func AssignAddUintptr(p *uintptr, v uintptr) uintptr { *p += v; return *p }
func AssignAddInt8(p *int8, v int8) int8 { *p += v; return *p }
func AssignAddInt16(p *int16, v int16) int16 { *p += v; return *p }
func AssignAddInt32(p *int32, v int32) int32 { *p += v; return *p }
func AssignAddInt64(p *int64, v int64) int64 { *p += v; return *p }
func AssignAddUint8(p *uint8, v uint8) uint8 { *p += v; return *p }
func AssignAddUint16(p *uint16, v uint16) uint16 { *p += v; return *p }
func AssignAddUint32(p *uint32, v uint32) uint32 { *p += v; return *p }
func AssignAddUint64(p *uint64, v uint64) uint64 { *p += v; return *p }
func AssignAddFloat32(p *float32, v float32) float32 { *p += v; return *p }
func AssignAddFloat64(p *float64, v float64) float64 { *p += v; return *p }
func AssignAddComplex64(p *complex64, v complex64) complex64 { *p += v; return *p }
func AssignAddComplex128(p *complex128, v complex128) complex128 { *p += v; return *p }
func AssignAddUintptr(p *uintptr, v uintptr) uintptr { *p += v; return *p }
func AssignSubInt8(p *int8, v int8) int8 { *p -= v; return *p }
func AssignSubInt16(p *int16, v int16) int16 { *p -= v; return *p }
func AssignSubInt32(p *int32, v int32) int32 { *p -= v; return *p }
func AssignSubInt64(p *int64, v int64) int64 { *p -= v; return *p }
func AssignSubUint8(p *uint8, v uint8) uint8 { *p -= v; return *p }
func AssignSubUint16(p *uint16, v uint16) uint16 { *p -= v; return *p }
func AssignSubUint32(p *uint32, v uint32) uint32 { *p -= v; return *p }
func AssignSubUint64(p *uint64, v uint64) uint64 { *p -= v; return *p }
func AssignSubFloat32(p *float32, v float32) float32 { *p -= v; return *p }
func AssignSubFloat64(p *float64, v float64) float64 { *p -= v; return *p }
func AssignSubUintptr(p *uintptr, v uintptr) uintptr { *p -= v; return *p }
func AssignSubInt8(p *int8, v int8) int8 { *p -= v; return *p }
func AssignSubInt16(p *int16, v int16) int16 { *p -= v; return *p }
func AssignSubInt32(p *int32, v int32) int32 { *p -= v; return *p }
func AssignSubInt64(p *int64, v int64) int64 { *p -= v; return *p }
func AssignSubUint8(p *uint8, v uint8) uint8 { *p -= v; return *p }
func AssignSubUint16(p *uint16, v uint16) uint16 { *p -= v; return *p }
func AssignSubUint32(p *uint32, v uint32) uint32 { *p -= v; return *p }
func AssignSubUint64(p *uint64, v uint64) uint64 { *p -= v; return *p }
func AssignSubFloat32(p *float32, v float32) float32 { *p -= v; return *p }
func AssignSubFloat64(p *float64, v float64) float64 { *p -= v; return *p }
func AssignSubComplex64(p *complex64, v complex64) complex64 { *p -= v; return *p }
func AssignSubComplex128(p *complex128, v complex128) complex128 { *p -= v; return *p }
func AssignSubUintptr(p *uintptr, v uintptr) uintptr { *p -= v; return *p }
func AssignAndInt8(p *int8, v int8) int8 { *p &= v; return *p }
func AssignAndInt16(p *int16, v int16) int16 { *p &= v; return *p }
@ -208,6 +226,16 @@ func AssignMulPtrFloat64(p uintptr, v float64) float64 {
return *(*float64)(unsafe.Pointer(p))
}
func AssignMulPtrComplex64(p uintptr, v complex64) complex64 {
*(*complex64)(unsafe.Pointer(p)) *= v
return *(*complex64)(unsafe.Pointer(p))
}
func AssignMulPtrComplex128(p uintptr, v complex128) complex128 {
*(*complex128)(unsafe.Pointer(p)) *= v
return *(*complex128)(unsafe.Pointer(p))
}
func AssignMulPtrUintptr(p uintptr, v uintptr) uintptr {
*(*uintptr)(unsafe.Pointer(p)) *= v
return *(*uintptr)(unsafe.Pointer(p))
@ -263,6 +291,16 @@ func AssignDivPtrFloat64(p uintptr, v float64) float64 {
return *(*float64)(unsafe.Pointer(p))
}
func AssignDivPtrComplex64(p uintptr, v complex64) complex64 {
*(*complex64)(unsafe.Pointer(p)) /= v
return *(*complex64)(unsafe.Pointer(p))
}
func AssignDivPtrComplex128(p uintptr, v complex128) complex128 {
*(*complex128)(unsafe.Pointer(p)) /= v
return *(*complex128)(unsafe.Pointer(p))
}
func AssignDivPtrUintptr(p uintptr, v uintptr) uintptr {
*(*uintptr)(unsafe.Pointer(p)) /= v
return *(*uintptr)(unsafe.Pointer(p))
@ -363,6 +401,16 @@ func AssignAddPtrFloat64(p uintptr, v float64) float64 {
return *(*float64)(unsafe.Pointer(p))
}
func AssignAddPtrComplex64(p uintptr, v complex64) complex64 {
*(*complex64)(unsafe.Pointer(p)) += v
return *(*complex64)(unsafe.Pointer(p))
}
func AssignAddPtrComplex128(p uintptr, v complex128) complex128 {
*(*complex128)(unsafe.Pointer(p)) += v
return *(*complex128)(unsafe.Pointer(p))
}
func AssignAddPtrUintptr(p uintptr, v uintptr) uintptr {
*(*uintptr)(unsafe.Pointer(p)) += v
return *(*uintptr)(unsafe.Pointer(p))
@ -418,6 +466,16 @@ func AssignSubPtrFloat64(p uintptr, v float64) float64 {
return *(*float64)(unsafe.Pointer(p))
}
func AssignSubPtrComplex64(p uintptr, v complex64) complex64 {
*(*complex64)(unsafe.Pointer(p)) -= v
return *(*complex64)(unsafe.Pointer(p))
}
func AssignSubPtrComplex128(p uintptr, v complex128) complex128 {
*(*complex128)(unsafe.Pointer(p)) -= v
return *(*complex128)(unsafe.Pointer(p))
}
func AssignSubPtrUintptr(p uintptr, v uintptr) uintptr {
*(*uintptr)(unsafe.Pointer(p)) -= v
return *(*uintptr)(unsafe.Pointer(p))
@ -684,17 +742,19 @@ func AssignShrUint64(p *uint64, v int) uint64 { *p >>= v; return *p }
func AssignShrUintptr(p *uintptr, v int) uintptr { *p >>= v; return *p }
func PreIncInt8(p *int8, d int8) int8 { *p += d; return *p }
func PreIncInt16(p *int16, d int16) int16 { *p += d; return *p }
func PreIncInt32(p *int32, d int32) int32 { *p += d; return *p }
func PreIncInt64(p *int64, d int64) int64 { *p += d; return *p }
func PreIncUint8(p *uint8, d uint8) uint8 { *p += d; return *p }
func PreIncUint16(p *uint16, d uint16) uint16 { *p += d; return *p }
func PreIncUint32(p *uint32, d uint32) uint32 { *p += d; return *p }
func PreIncUint64(p *uint64, d uint64) uint64 { *p += d; return *p }
func PreIncFloat32(p *float32, d float32) float32 { *p += d; return *p }
func PreIncFloat64(p *float64, d float64) float64 { *p += d; return *p }
func PreIncUintptr(p *uintptr, d uintptr) uintptr { *p += d; return *p }
func PreIncInt8(p *int8, d int8) int8 { *p += d; return *p }
func PreIncInt16(p *int16, d int16) int16 { *p += d; return *p }
func PreIncInt32(p *int32, d int32) int32 { *p += d; return *p }
func PreIncInt64(p *int64, d int64) int64 { *p += d; return *p }
func PreIncUint8(p *uint8, d uint8) uint8 { *p += d; return *p }
func PreIncUint16(p *uint16, d uint16) uint16 { *p += d; return *p }
func PreIncUint32(p *uint32, d uint32) uint32 { *p += d; return *p }
func PreIncUint64(p *uint64, d uint64) uint64 { *p += d; return *p }
func PreIncFloat32(p *float32, d float32) float32 { *p += d; return *p }
func PreIncFloat64(p *float64, d float64) float64 { *p += d; return *p }
func PreIncComplex64(p *complex64, d complex64) complex64 { *p += d; return *p }
func PreIncComplex128(p *complex128, d complex128) complex128 { *p += d; return *p }
func PreIncUintptr(p *uintptr, d uintptr) uintptr { *p += d; return *p }
func PreIncAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, d) }
func PreIncAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, d) }
@ -702,17 +762,19 @@ func PreIncAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint3
func PreIncAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, d) }
func PreIncAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, d) }
func PreDecInt8(p *int8, d int8) int8 { *p -= d; return *p }
func PreDecInt16(p *int16, d int16) int16 { *p -= d; return *p }
func PreDecInt32(p *int32, d int32) int32 { *p -= d; return *p }
func PreDecInt64(p *int64, d int64) int64 { *p -= d; return *p }
func PreDecUint8(p *uint8, d uint8) uint8 { *p -= d; return *p }
func PreDecUint16(p *uint16, d uint16) uint16 { *p -= d; return *p }
func PreDecUint32(p *uint32, d uint32) uint32 { *p -= d; return *p }
func PreDecUint64(p *uint64, d uint64) uint64 { *p -= d; return *p }
func PreDecFloat32(p *float32, d float32) float32 { *p -= d; return *p }
func PreDecFloat64(p *float64, d float64) float64 { *p -= d; return *p }
func PreDecUintptr(p *uintptr, d uintptr) uintptr { *p -= d; return *p }
func PreDecInt8(p *int8, d int8) int8 { *p -= d; return *p }
func PreDecInt16(p *int16, d int16) int16 { *p -= d; return *p }
func PreDecInt32(p *int32, d int32) int32 { *p -= d; return *p }
func PreDecInt64(p *int64, d int64) int64 { *p -= d; return *p }
func PreDecUint8(p *uint8, d uint8) uint8 { *p -= d; return *p }
func PreDecUint16(p *uint16, d uint16) uint16 { *p -= d; return *p }
func PreDecUint32(p *uint32, d uint32) uint32 { *p -= d; return *p }
func PreDecUint64(p *uint64, d uint64) uint64 { *p -= d; return *p }
func PreDecFloat32(p *float32, d float32) float32 { *p -= d; return *p }
func PreDecFloat64(p *float64, d float64) float64 { *p -= d; return *p }
func PreDecComplex64(p *complex64, d complex64) complex64 { *p -= d; return *p }
func PreDecComplex128(p *complex128, d complex128) complex128 { *p -= d; return *p }
func PreDecUintptr(p *uintptr, d uintptr) uintptr { *p -= d; return *p }
func PreDecAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, -d) }
func PreDecAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, -d) }
@ -720,17 +782,19 @@ func PreDecAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint3
func PreDecAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, -d) }
func PreDecAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, -d) }
func PostIncInt8(p *int8, d int8) int8 { r := *p; *p += d; return r }
func PostIncInt16(p *int16, d int16) int16 { r := *p; *p += d; return r }
func PostIncInt32(p *int32, d int32) int32 { r := *p; *p += d; return r }
func PostIncInt64(p *int64, d int64) int64 { r := *p; *p += d; return r }
func PostIncUint8(p *uint8, d uint8) uint8 { r := *p; *p += d; return r }
func PostIncUint16(p *uint16, d uint16) uint16 { r := *p; *p += d; return r }
func PostIncUint32(p *uint32, d uint32) uint32 { r := *p; *p += d; return r }
func PostIncUint64(p *uint64, d uint64) uint64 { r := *p; *p += d; return r }
func PostIncFloat32(p *float32, d float32) float32 { r := *p; *p += d; return r }
func PostIncFloat64(p *float64, d float64) float64 { r := *p; *p += d; return r }
func PostIncUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p += d; return r }
func PostIncInt8(p *int8, d int8) int8 { r := *p; *p += d; return r }
func PostIncInt16(p *int16, d int16) int16 { r := *p; *p += d; return r }
func PostIncInt32(p *int32, d int32) int32 { r := *p; *p += d; return r }
func PostIncInt64(p *int64, d int64) int64 { r := *p; *p += d; return r }
func PostIncUint8(p *uint8, d uint8) uint8 { r := *p; *p += d; return r }
func PostIncUint16(p *uint16, d uint16) uint16 { r := *p; *p += d; return r }
func PostIncUint32(p *uint32, d uint32) uint32 { r := *p; *p += d; return r }
func PostIncUint64(p *uint64, d uint64) uint64 { r := *p; *p += d; return r }
func PostIncFloat32(p *float32, d float32) float32 { r := *p; *p += d; return r }
func PostIncFloat64(p *float64, d float64) float64 { r := *p; *p += d; return r }
func PostIncComplex64(p *complex64, d complex64) complex64 { r := *p; *p += d; return r }
func PostIncComplex128(p *complex128, d complex128) complex128 { r := *p; *p += d; return r }
func PostIncUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p += d; return r }
func PostIncAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, d) - d }
func PostIncAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, d) - d }
@ -738,17 +802,19 @@ func PostIncAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint
func PostIncAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, d) - d }
func PostIncAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, d) - d }
func PostDecInt8(p *int8, d int8) int8 { r := *p; *p -= d; return r }
func PostDecInt16(p *int16, d int16) int16 { r := *p; *p -= d; return r }
func PostDecInt32(p *int32, d int32) int32 { r := *p; *p -= d; return r }
func PostDecInt64(p *int64, d int64) int64 { r := *p; *p -= d; return r }
func PostDecUint8(p *uint8, d uint8) uint8 { r := *p; *p -= d; return r }
func PostDecUint16(p *uint16, d uint16) uint16 { r := *p; *p -= d; return r }
func PostDecUint32(p *uint32, d uint32) uint32 { r := *p; *p -= d; return r }
func PostDecUint64(p *uint64, d uint64) uint64 { r := *p; *p -= d; return r }
func PostDecFloat32(p *float32, d float32) float32 { r := *p; *p -= d; return r }
func PostDecFloat64(p *float64, d float64) float64 { r := *p; *p -= d; return r }
func PostDecUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p -= d; return r }
func PostDecInt8(p *int8, d int8) int8 { r := *p; *p -= d; return r }
func PostDecInt16(p *int16, d int16) int16 { r := *p; *p -= d; return r }
func PostDecInt32(p *int32, d int32) int32 { r := *p; *p -= d; return r }
func PostDecInt64(p *int64, d int64) int64 { r := *p; *p -= d; return r }
func PostDecUint8(p *uint8, d uint8) uint8 { r := *p; *p -= d; return r }
func PostDecUint16(p *uint16, d uint16) uint16 { r := *p; *p -= d; return r }
func PostDecUint32(p *uint32, d uint32) uint32 { r := *p; *p -= d; return r }
func PostDecUint64(p *uint64, d uint64) uint64 { r := *p; *p -= d; return r }
func PostDecFloat32(p *float32, d float32) float32 { r := *p; *p -= d; return r }
func PostDecFloat64(p *float64, d float64) float64 { r := *p; *p -= d; return r }
func PostDecComplex64(p *complex64, d complex64) complex64 { r := *p; *p -= d; return r }
func PostDecComplex128(p *complex128, d complex128) complex128 { r := *p; *p -= d; return r }
func PostDecUintptr(p *uintptr, d uintptr) uintptr { r := *p; *p -= d; return r }
func PostDecAtomicInt32(p *int32, d int32) int32 { return atomic.AddInt32(p, -d) + d }
func PostDecAtomicInt64(p *int64, d int64) int64 { return atomic.AddInt64(p, -d) + d }
@ -756,139 +822,189 @@ func PostDecAtomicUint32(p *uint32, d uint32) uint32 { return atomic.AddUint
func PostDecAtomicUint64(p *uint64, d uint64) uint64 { return atomic.AddUint64(p, -d) + d }
func PostDecAtomicUintptr(p *uintptr, d uintptr) uintptr { return atomic.AddUintptr(p, -d) + d }
func Int8FromInt8(n int8) int8 { return int8(n) }
func Int8FromInt16(n int16) int8 { return int8(n) }
func Int8FromInt32(n int32) int8 { return int8(n) }
func Int8FromInt64(n int64) int8 { return int8(n) }
func Int8FromUint8(n uint8) int8 { return int8(n) }
func Int8FromUint16(n uint16) int8 { return int8(n) }
func Int8FromUint32(n uint32) int8 { return int8(n) }
func Int8FromUint64(n uint64) int8 { return int8(n) }
func Int8FromFloat32(n float32) int8 { return int8(n) }
func Int8FromFloat64(n float64) int8 { return int8(n) }
func Int8FromUintptr(n uintptr) int8 { return int8(n) }
func Int16FromInt8(n int8) int16 { return int16(n) }
func Int16FromInt16(n int16) int16 { return int16(n) }
func Int16FromInt32(n int32) int16 { return int16(n) }
func Int16FromInt64(n int64) int16 { return int16(n) }
func Int16FromUint8(n uint8) int16 { return int16(n) }
func Int16FromUint16(n uint16) int16 { return int16(n) }
func Int16FromUint32(n uint32) int16 { return int16(n) }
func Int16FromUint64(n uint64) int16 { return int16(n) }
func Int16FromFloat32(n float32) int16 { return int16(n) }
func Int16FromFloat64(n float64) int16 { return int16(n) }
func Int16FromUintptr(n uintptr) int16 { return int16(n) }
func Int32FromInt8(n int8) int32 { return int32(n) }
func Int32FromInt16(n int16) int32 { return int32(n) }
func Int32FromInt32(n int32) int32 { return int32(n) }
func Int32FromInt64(n int64) int32 { return int32(n) }
func Int32FromUint8(n uint8) int32 { return int32(n) }
func Int32FromUint16(n uint16) int32 { return int32(n) }
func Int32FromUint32(n uint32) int32 { return int32(n) }
func Int32FromUint64(n uint64) int32 { return int32(n) }
func Int32FromFloat32(n float32) int32 { return int32(n) }
func Int32FromFloat64(n float64) int32 { return int32(n) }
func Int32FromUintptr(n uintptr) int32 { return int32(n) }
func Int64FromInt8(n int8) int64 { return int64(n) }
func Int64FromInt16(n int16) int64 { return int64(n) }
func Int64FromInt32(n int32) int64 { return int64(n) }
func Int64FromInt64(n int64) int64 { return int64(n) }
func Int64FromUint8(n uint8) int64 { return int64(n) }
func Int64FromUint16(n uint16) int64 { return int64(n) }
func Int64FromUint32(n uint32) int64 { return int64(n) }
func Int64FromUint64(n uint64) int64 { return int64(n) }
func Int64FromFloat32(n float32) int64 { return int64(n) }
func Int64FromFloat64(n float64) int64 { return int64(n) }
func Int64FromUintptr(n uintptr) int64 { return int64(n) }
func Uint8FromInt8(n int8) uint8 { return uint8(n) }
func Uint8FromInt16(n int16) uint8 { return uint8(n) }
func Uint8FromInt32(n int32) uint8 { return uint8(n) }
func Uint8FromInt64(n int64) uint8 { return uint8(n) }
func Uint8FromUint8(n uint8) uint8 { return uint8(n) }
func Uint8FromUint16(n uint16) uint8 { return uint8(n) }
func Uint8FromUint32(n uint32) uint8 { return uint8(n) }
func Uint8FromUint64(n uint64) uint8 { return uint8(n) }
func Uint8FromFloat32(n float32) uint8 { return uint8(n) }
func Uint8FromFloat64(n float64) uint8 { return uint8(n) }
func Uint8FromUintptr(n uintptr) uint8 { return uint8(n) }
func Uint16FromInt8(n int8) uint16 { return uint16(n) }
func Uint16FromInt16(n int16) uint16 { return uint16(n) }
func Uint16FromInt32(n int32) uint16 { return uint16(n) }
func Uint16FromInt64(n int64) uint16 { return uint16(n) }
func Uint16FromUint8(n uint8) uint16 { return uint16(n) }
func Uint16FromUint16(n uint16) uint16 { return uint16(n) }
func Uint16FromUint32(n uint32) uint16 { return uint16(n) }
func Uint16FromUint64(n uint64) uint16 { return uint16(n) }
func Uint16FromFloat32(n float32) uint16 { return uint16(n) }
func Uint16FromFloat64(n float64) uint16 { return uint16(n) }
func Uint16FromUintptr(n uintptr) uint16 { return uint16(n) }
func Uint32FromInt8(n int8) uint32 { return uint32(n) }
func Uint32FromInt16(n int16) uint32 { return uint32(n) }
func Uint32FromInt32(n int32) uint32 { return uint32(n) }
func Uint32FromInt64(n int64) uint32 { return uint32(n) }
func Uint32FromUint8(n uint8) uint32 { return uint32(n) }
func Uint32FromUint16(n uint16) uint32 { return uint32(n) }
func Uint32FromUint32(n uint32) uint32 { return uint32(n) }
func Uint32FromUint64(n uint64) uint32 { return uint32(n) }
func Uint32FromFloat32(n float32) uint32 { return uint32(n) }
func Uint32FromFloat64(n float64) uint32 { return uint32(n) }
func Uint32FromUintptr(n uintptr) uint32 { return uint32(n) }
func Uint64FromInt8(n int8) uint64 { return uint64(n) }
func Uint64FromInt16(n int16) uint64 { return uint64(n) }
func Uint64FromInt32(n int32) uint64 { return uint64(n) }
func Uint64FromInt64(n int64) uint64 { return uint64(n) }
func Uint64FromUint8(n uint8) uint64 { return uint64(n) }
func Uint64FromUint16(n uint16) uint64 { return uint64(n) }
func Uint64FromUint32(n uint32) uint64 { return uint64(n) }
func Uint64FromUint64(n uint64) uint64 { return uint64(n) }
func Uint64FromFloat32(n float32) uint64 { return uint64(n) }
func Uint64FromFloat64(n float64) uint64 { return uint64(n) }
func Uint64FromUintptr(n uintptr) uint64 { return uint64(n) }
func Float32FromInt8(n int8) float32 { return float32(n) }
func Float32FromInt16(n int16) float32 { return float32(n) }
func Float32FromInt32(n int32) float32 { return float32(n) }
func Float32FromInt64(n int64) float32 { return float32(n) }
func Float32FromUint8(n uint8) float32 { return float32(n) }
func Float32FromUint16(n uint16) float32 { return float32(n) }
func Float32FromUint32(n uint32) float32 { return float32(n) }
func Float32FromUint64(n uint64) float32 { return float32(n) }
func Float32FromFloat32(n float32) float32 { return float32(n) }
func Float32FromFloat64(n float64) float32 { return float32(n) }
func Float32FromUintptr(n uintptr) float32 { return float32(n) }
func Float64FromInt8(n int8) float64 { return float64(n) }
func Float64FromInt16(n int16) float64 { return float64(n) }
func Float64FromInt32(n int32) float64 { return float64(n) }
func Float64FromInt64(n int64) float64 { return float64(n) }
func Float64FromUint8(n uint8) float64 { return float64(n) }
func Float64FromUint16(n uint16) float64 { return float64(n) }
func Float64FromUint32(n uint32) float64 { return float64(n) }
func Float64FromUint64(n uint64) float64 { return float64(n) }
func Float64FromFloat32(n float32) float64 { return float64(n) }
func Float64FromFloat64(n float64) float64 { return float64(n) }
func Float64FromUintptr(n uintptr) float64 { return float64(n) }
func UintptrFromInt8(n int8) uintptr { return uintptr(n) }
func UintptrFromInt16(n int16) uintptr { return uintptr(n) }
func UintptrFromInt32(n int32) uintptr { return uintptr(n) }
func UintptrFromInt64(n int64) uintptr { return uintptr(n) }
func UintptrFromUint8(n uint8) uintptr { return uintptr(n) }
func UintptrFromUint16(n uint16) uintptr { return uintptr(n) }
func UintptrFromUint32(n uint32) uintptr { return uintptr(n) }
func UintptrFromUint64(n uint64) uintptr { return uintptr(n) }
func UintptrFromFloat32(n float32) uintptr { return uintptr(n) }
func UintptrFromFloat64(n float64) uintptr { return uintptr(n) }
func UintptrFromUintptr(n uintptr) uintptr { return uintptr(n) }
func Int8FromInt8(n int8) int8 { return int8(n) }
func Int8FromInt16(n int16) int8 { return int8(n) }
func Int8FromInt32(n int32) int8 { return int8(n) }
func Int8FromInt64(n int64) int8 { return int8(n) }
func Int8FromUint8(n uint8) int8 { return int8(n) }
func Int8FromUint16(n uint16) int8 { return int8(n) }
func Int8FromUint32(n uint32) int8 { return int8(n) }
func Int8FromUint64(n uint64) int8 { return int8(n) }
func Int8FromFloat32(n float32) int8 { return int8(n) }
func Int8FromFloat64(n float64) int8 { return int8(n) }
func Int8FromComplex64(n complex64) int8 { return int8(real(n)) }
func Int8FromComplex128(n complex128) int8 { return int8(real(n)) }
func Int8FromUintptr(n uintptr) int8 { return int8(n) }
func Int16FromInt8(n int8) int16 { return int16(n) }
func Int16FromInt16(n int16) int16 { return int16(n) }
func Int16FromInt32(n int32) int16 { return int16(n) }
func Int16FromInt64(n int64) int16 { return int16(n) }
func Int16FromUint8(n uint8) int16 { return int16(n) }
func Int16FromUint16(n uint16) int16 { return int16(n) }
func Int16FromUint32(n uint32) int16 { return int16(n) }
func Int16FromUint64(n uint64) int16 { return int16(n) }
func Int16FromFloat32(n float32) int16 { return int16(n) }
func Int16FromFloat64(n float64) int16 { return int16(n) }
func Int16FromComplex64(n complex64) int16 { return int16(real(n)) }
func Int16FromComplex128(n complex128) int16 { return int16(real(n)) }
func Int16FromUintptr(n uintptr) int16 { return int16(n) }
func Int32FromInt8(n int8) int32 { return int32(n) }
func Int32FromInt16(n int16) int32 { return int32(n) }
func Int32FromInt32(n int32) int32 { return int32(n) }
func Int32FromInt64(n int64) int32 { return int32(n) }
func Int32FromUint8(n uint8) int32 { return int32(n) }
func Int32FromUint16(n uint16) int32 { return int32(n) }
func Int32FromUint32(n uint32) int32 { return int32(n) }
func Int32FromUint64(n uint64) int32 { return int32(n) }
func Int32FromFloat32(n float32) int32 { return int32(n) }
func Int32FromFloat64(n float64) int32 { return int32(n) }
func Int32FromComplex64(n complex64) int32 { return int32(real(n)) }
func Int32FromComplex128(n complex128) int32 { return int32(real(n)) }
func Int32FromUintptr(n uintptr) int32 { return int32(n) }
func Int64FromInt8(n int8) int64 { return int64(n) }
func Int64FromInt16(n int16) int64 { return int64(n) }
func Int64FromInt32(n int32) int64 { return int64(n) }
func Int64FromInt64(n int64) int64 { return int64(n) }
func Int64FromUint8(n uint8) int64 { return int64(n) }
func Int64FromUint16(n uint16) int64 { return int64(n) }
func Int64FromUint32(n uint32) int64 { return int64(n) }
func Int64FromUint64(n uint64) int64 { return int64(n) }
func Int64FromFloat32(n float32) int64 { return int64(n) }
func Int64FromFloat64(n float64) int64 { return int64(n) }
func Int64FromComplex64(n complex64) int64 { return int64(real(n)) }
func Int64FromComplex128(n complex128) int64 { return int64(real(n)) }
func Int64FromUintptr(n uintptr) int64 { return int64(n) }
func Uint8FromInt8(n int8) uint8 { return uint8(n) }
func Uint8FromInt16(n int16) uint8 { return uint8(n) }
func Uint8FromInt32(n int32) uint8 { return uint8(n) }
func Uint8FromInt64(n int64) uint8 { return uint8(n) }
func Uint8FromUint8(n uint8) uint8 { return uint8(n) }
func Uint8FromUint16(n uint16) uint8 { return uint8(n) }
func Uint8FromUint32(n uint32) uint8 { return uint8(n) }
func Uint8FromUint64(n uint64) uint8 { return uint8(n) }
func Uint8FromFloat32(n float32) uint8 { return uint8(n) }
func Uint8FromFloat64(n float64) uint8 { return uint8(n) }
func Uint8FromComplex64(n complex64) uint8 { return uint8(real(n)) }
func Uint8FromComplex128(n complex128) uint8 { return uint8(real(n)) }
func Uint8FromUintptr(n uintptr) uint8 { return uint8(n) }
func Uint16FromInt8(n int8) uint16 { return uint16(n) }
func Uint16FromInt16(n int16) uint16 { return uint16(n) }
func Uint16FromInt32(n int32) uint16 { return uint16(n) }
func Uint16FromInt64(n int64) uint16 { return uint16(n) }
func Uint16FromUint8(n uint8) uint16 { return uint16(n) }
func Uint16FromUint16(n uint16) uint16 { return uint16(n) }
func Uint16FromUint32(n uint32) uint16 { return uint16(n) }
func Uint16FromUint64(n uint64) uint16 { return uint16(n) }
func Uint16FromFloat32(n float32) uint16 { return uint16(n) }
func Uint16FromFloat64(n float64) uint16 { return uint16(n) }
func Uint16FromComplex64(n complex64) uint16 { return uint16(real(n)) }
func Uint16FromComplex128(n complex128) uint16 { return uint16(real(n)) }
func Uint16FromUintptr(n uintptr) uint16 { return uint16(n) }
func Uint32FromInt8(n int8) uint32 { return uint32(n) }
func Uint32FromInt16(n int16) uint32 { return uint32(n) }
func Uint32FromInt32(n int32) uint32 { return uint32(n) }
func Uint32FromInt64(n int64) uint32 { return uint32(n) }
func Uint32FromUint8(n uint8) uint32 { return uint32(n) }
func Uint32FromUint16(n uint16) uint32 { return uint32(n) }
func Uint32FromUint32(n uint32) uint32 { return uint32(n) }
func Uint32FromUint64(n uint64) uint32 { return uint32(n) }
func Uint32FromFloat32(n float32) uint32 { return uint32(n) }
func Uint32FromFloat64(n float64) uint32 { return uint32(n) }
func Uint32FromComplex64(n complex64) uint32 { return uint32(real(n)) }
func Uint32FromComplex128(n complex128) uint32 { return uint32(real(n)) }
func Uint32FromUintptr(n uintptr) uint32 { return uint32(n) }
func Uint64FromInt8(n int8) uint64 { return uint64(n) }
func Uint64FromInt16(n int16) uint64 { return uint64(n) }
func Uint64FromInt32(n int32) uint64 { return uint64(n) }
func Uint64FromInt64(n int64) uint64 { return uint64(n) }
func Uint64FromUint8(n uint8) uint64 { return uint64(n) }
func Uint64FromUint16(n uint16) uint64 { return uint64(n) }
func Uint64FromUint32(n uint32) uint64 { return uint64(n) }
func Uint64FromUint64(n uint64) uint64 { return uint64(n) }
func Uint64FromFloat32(n float32) uint64 { return uint64(n) }
func Uint64FromFloat64(n float64) uint64 { return uint64(n) }
func Uint64FromComplex64(n complex64) uint64 { return uint64(real(n)) }
func Uint64FromComplex128(n complex128) uint64 { return uint64(real(n)) }
func Uint64FromUintptr(n uintptr) uint64 { return uint64(n) }
func Float32FromInt8(n int8) float32 { return float32(n) }
func Float32FromInt16(n int16) float32 { return float32(n) }
func Float32FromInt32(n int32) float32 { return float32(n) }
func Float32FromInt64(n int64) float32 { return float32(n) }
func Float32FromUint8(n uint8) float32 { return float32(n) }
func Float32FromUint16(n uint16) float32 { return float32(n) }
func Float32FromUint32(n uint32) float32 { return float32(n) }
func Float32FromUint64(n uint64) float32 { return float32(n) }
func Float32FromFloat32(n float32) float32 { return float32(n) }
func Float32FromFloat64(n float64) float32 { return float32(n) }
func Float32FromComplex64(n complex64) float32 { return float32(real(n)) }
func Float32FromComplex128(n complex128) float32 { return float32(real(n)) }
func Float32FromUintptr(n uintptr) float32 { return float32(n) }
func Float64FromInt8(n int8) float64 { return float64(n) }
func Float64FromInt16(n int16) float64 { return float64(n) }
func Float64FromInt32(n int32) float64 { return float64(n) }
func Float64FromInt64(n int64) float64 { return float64(n) }
func Float64FromUint8(n uint8) float64 { return float64(n) }
func Float64FromUint16(n uint16) float64 { return float64(n) }
func Float64FromUint32(n uint32) float64 { return float64(n) }
func Float64FromUint64(n uint64) float64 { return float64(n) }
func Float64FromFloat32(n float32) float64 { return float64(n) }
func Float64FromFloat64(n float64) float64 { return float64(n) }
func Float64FromComplex64(n complex64) float64 { return float64(real(n)) }
func Float64FromComplex128(n complex128) float64 { return float64(real(n)) }
func Float64FromUintptr(n uintptr) float64 { return float64(n) }
func Complex64FromInt8(n int8) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromInt16(n int16) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromInt32(n int32) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromInt64(n int64) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromUint8(n uint8) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromUint16(n uint16) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromUint32(n uint32) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromUint64(n uint64) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromFloat32(n float32) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromFloat64(n float64) complex64 { return complex64(complex(float32(n), 0)) }
func Complex64FromComplex64(n complex64) complex64 { return complex64(n) }
func Complex64FromComplex128(n complex128) complex64 { return complex64(n) }
func Complex64FromUintptr(n uintptr) complex64 { return complex64(complex(float32(n), 0)) }
func Complex128FromInt8(n int8) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromInt16(n int16) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromInt32(n int32) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromInt64(n int64) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromUint8(n uint8) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromUint16(n uint16) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromUint32(n uint32) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromUint64(n uint64) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromFloat32(n float32) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromFloat64(n float64) complex128 { return complex128(complex(float64(n), 0)) }
func Complex128FromComplex64(n complex64) complex128 { return complex128(n) }
func Complex128FromComplex128(n complex128) complex128 { return complex128(n) }
func Complex128FromUintptr(n uintptr) complex128 { return complex128(complex(float64(n), 0)) }
func UintptrFromInt8(n int8) uintptr { return uintptr(n) }
func UintptrFromInt16(n int16) uintptr { return uintptr(n) }
func UintptrFromInt32(n int32) uintptr { return uintptr(n) }
func UintptrFromInt64(n int64) uintptr { return uintptr(n) }
func UintptrFromUint8(n uint8) uintptr { return uintptr(n) }
func UintptrFromUint16(n uint16) uintptr { return uintptr(n) }
func UintptrFromUint32(n uint32) uintptr { return uintptr(n) }
func UintptrFromUint64(n uint64) uintptr { return uintptr(n) }
func UintptrFromFloat32(n float32) uintptr { return uintptr(n) }
func UintptrFromFloat64(n float64) uintptr { return uintptr(n) }
func UintptrFromComplex64(n complex64) uintptr { return uintptr(real(n)) }
func UintptrFromComplex128(n complex128) uintptr { return uintptr(real(n)) }
func UintptrFromUintptr(n uintptr) uintptr { return uintptr(n) }
func Int8(n int8) int8 { return n }
func Int16(n int16) int16 { return n }
func Int32(n int32) int32 { return n }
func Int64(n int64) int64 { return n }
func Uint8(n uint8) uint8 { return n }
func Uint16(n uint16) uint16 { return n }
func Uint32(n uint32) uint32 { return n }
func Uint64(n uint64) uint64 { return n }
func Float32(n float32) float32 { return n }
func Float64(n float64) float64 { return n }
func Uintptr(n uintptr) uintptr { return n }
func Int8(n int8) int8 { return n }
func Int16(n int16) int16 { return n }
func Int32(n int32) int32 { return n }
func Int64(n int64) int64 { return n }
func Uint8(n uint8) uint8 { return n }
func Uint16(n uint16) uint16 { return n }
func Uint32(n uint32) uint32 { return n }
func Uint64(n uint64) uint64 { return n }
func Float32(n float32) float32 { return n }
func Float64(n float64) float64 { return n }
func Complex64(n complex64) complex64 { return n }
func Complex128(n complex128) complex128 { return n }
func Uintptr(n uintptr) uintptr { return n }
func NegInt8(n int8) int8 { return -n }
func NegInt16(n int16) int16 { return -n }
@ -966,6 +1082,13 @@ func BoolUint64(b bool) uint64 {
return 0
}
func BoolUintptr(b bool) uintptr {
if b {
return 1
}
return 0
}
func SetBitFieldPtr8Int8(p uintptr, v int8, off int, mask uint8) {
*(*uint8)(unsafe.Pointer(p)) = *(*uint8)(unsafe.Pointer(p))&^uint8(mask) | uint8(v)<<off&mask
}
@ -1272,128 +1395,128 @@ func AssignBitFieldPtr64Uint64(p uintptr, v uint64, w, off int, mask uint64) uin
func PostDecBitFieldPtr8Int8(p uintptr, d int8, w, off int, mask uint8) (r int8) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr8Int16(p uintptr, d int16, w, off int, mask uint8) (r int16) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr8Int32(p uintptr, d int32, w, off int, mask uint8) (r int32) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr8Int64(p uintptr, d int64, w, off int, mask uint8) (r int64) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr16Int8(p uintptr, d int8, w, off int, mask uint16) (r int8) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr16Int16(p uintptr, d int16, w, off int, mask uint16) (r int16) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr16Int32(p uintptr, d int32, w, off int, mask uint16) (r int32) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr16Int64(p uintptr, d int64, w, off int, mask uint16) (r int64) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr32Int8(p uintptr, d int8, w, off int, mask uint32) (r int8) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr32Int16(p uintptr, d int16, w, off int, mask uint32) (r int16) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr32Int32(p uintptr, d int32, w, off int, mask uint32) (r int32) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr32Int64(p uintptr, d int64, w, off int, mask uint32) (r int64) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr64Int8(p uintptr, d int8, w, off int, mask uint64) (r int8) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr64Int16(p uintptr, d int16, w, off int, mask uint64) (r int16) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr64Int32(p uintptr, d int32, w, off int, mask uint64) (r int32) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<<off&mask
return r
}
func PostDecBitFieldPtr64Int64(p uintptr, d int64, w, off int, mask uint64) (r int64) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r-d)<<off&mask
return r
}
@ -1512,128 +1635,128 @@ func PostDecBitFieldPtr64Uint64(p uintptr, d uint64, w, off int, mask uint64) (r
func PostIncBitFieldPtr8Int8(p uintptr, d int8, w, off int, mask uint8) (r int8) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr8Int16(p uintptr, d int16, w, off int, mask uint8) (r int16) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr8Int32(p uintptr, d int32, w, off int, mask uint8) (r int32) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr8Int64(p uintptr, d int64, w, off int, mask uint8) (r int64) {
x0 := *(*uint8)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint8)(unsafe.Pointer(p)) = x0&^uint8(mask) | uint8(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr16Int8(p uintptr, d int8, w, off int, mask uint16) (r int8) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr16Int16(p uintptr, d int16, w, off int, mask uint16) (r int16) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr16Int32(p uintptr, d int32, w, off int, mask uint16) (r int32) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr16Int64(p uintptr, d int64, w, off int, mask uint16) (r int64) {
x0 := *(*uint16)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint16)(unsafe.Pointer(p)) = x0&^uint16(mask) | uint16(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr32Int8(p uintptr, d int8, w, off int, mask uint32) (r int8) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr32Int16(p uintptr, d int16, w, off int, mask uint32) (r int16) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr32Int32(p uintptr, d int32, w, off int, mask uint32) (r int32) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr32Int64(p uintptr, d int64, w, off int, mask uint32) (r int64) {
x0 := *(*uint32)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint32)(unsafe.Pointer(p)) = x0&^uint32(mask) | uint32(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr64Int8(p uintptr, d int8, w, off int, mask uint64) (r int8) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 8 - w
r = int8(x0) & int8(mask) << s >> s
s := 8 - w - off
r = int8(x0) & int8(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr64Int16(p uintptr, d int16, w, off int, mask uint64) (r int16) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 16 - w
r = int16(x0) & int16(mask) << s >> s
s := 16 - w - off
r = int16(x0) & int16(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr64Int32(p uintptr, d int32, w, off int, mask uint64) (r int32) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 32 - w
r = int32(x0) & int32(mask) << s >> s
s := 32 - w - off
r = int32(x0) & int32(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<<off&mask
return r
}
func PostIncBitFieldPtr64Int64(p uintptr, d int64, w, off int, mask uint64) (r int64) {
x0 := *(*uint64)(unsafe.Pointer(p))
s := 64 - w
r = int64(x0) & int64(mask) << s >> s
s := 64 - w - off
r = int64(x0) & int64(mask) << s >> (s + off)
*(*uint64)(unsafe.Pointer(p)) = x0&^uint64(mask) | uint64(r+d)<<off&mask
return r
}