Work on #62: Add uptime percentage + badges
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114
core/uptime.go
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114
core/uptime.go
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package core
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import (
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"log"
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"time"
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)
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const (
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// RFC3339WithoutMinutesAndSeconds is the format defined by RFC3339 (see time.RFC3339) but with the minutes
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// and seconds hardcoded to 0.
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RFC3339WithoutMinutesAndSeconds = "2006-01-02T15:00:00Z07:00"
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numberOfHoursInTenDays = 10 * 24
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sevenDays = 7 * 24 * time.Hour
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)
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// Uptime is the struct that contains the relevant data for calculating the uptime as well as the uptime itself
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type Uptime struct {
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// LastSevenDays is the uptime percentage over the past 7 days
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LastSevenDays float64 `json:"7d"`
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// LastTwentyFourHours is the uptime percentage over the past 24 hours
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LastTwentyFourHours float64 `json:"24h"`
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// LastHour is the uptime percentage over the past hour
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LastHour float64 `json:"1h"`
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successCountPerHour map[string]uint64
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totalCountPerHour map[string]uint64
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}
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// NewUptime creates a new Uptime
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func NewUptime() *Uptime {
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return &Uptime{
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successCountPerHour: make(map[string]uint64),
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totalCountPerHour: make(map[string]uint64),
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}
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}
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// ProcessResult processes the result by extracting the relevant from the result and recalculating the uptime
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// if necessary
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func (uptime *Uptime) ProcessResult(result *Result) {
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timestampDateWithHour := result.Timestamp.Format(RFC3339WithoutMinutesAndSeconds)
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if result.Success {
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uptime.successCountPerHour[timestampDateWithHour]++
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}
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uptime.totalCountPerHour[timestampDateWithHour]++
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// Clean up only when we're starting to have too many useless keys
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// Note that this is only triggered when there are more entries than there should be after
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// 10 days, despite the fact that we are deleting everything that's older than 7 days.
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// This is to prevent re-iterating on every `ProcessResult` as soon as the uptime has been logged for 7 days.
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if len(uptime.totalCountPerHour) > numberOfHoursInTenDays {
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sevenDaysAgo := time.Now().Add(-(sevenDays + time.Hour))
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for k := range uptime.totalCountPerHour {
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dateWithHour, err := time.Parse(time.RFC3339, k)
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if err != nil {
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// This shouldn't happen, but we'll log it in case it does happen
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log.Println("[uptime][ProcessResult] Failed to parse programmatically generated timestamp:", err.Error())
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continue
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}
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if sevenDaysAgo.Unix() > dateWithHour.Unix() {
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delete(uptime.totalCountPerHour, k)
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delete(uptime.successCountPerHour, k)
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}
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}
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}
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if result.Success {
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// Recalculate uptime if at least one of the 1h, 24h or 7d uptime are not 100%
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// If they're all 100%, then recalculating the uptime would be useless unless
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// the result added was a failure (!result.Success)
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if uptime.LastSevenDays != 1 || uptime.LastTwentyFourHours != 1 || uptime.LastHour != 1 {
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uptime.recalculate()
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}
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} else {
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// Recalculate uptime if at least one of the 1h, 24h or 7d uptime are not 0%
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// If they're all 0%, then recalculating the uptime would be useless unless
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// the result added was a success (result.Success)
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if uptime.LastSevenDays != 0 || uptime.LastTwentyFourHours != 0 || uptime.LastHour != 0 {
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uptime.recalculate()
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}
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}
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}
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func (uptime *Uptime) recalculate() {
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uptimeBrackets := make(map[string]uint64)
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now := time.Now()
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// The oldest uptime bracket starts 7 days ago, so we'll start from there
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timestamp := now.Add(-sevenDays)
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for now.Sub(timestamp) >= 0 {
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timestampDateWithHour := timestamp.Format(RFC3339WithoutMinutesAndSeconds)
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successCountForTimestamp := uptime.successCountPerHour[timestampDateWithHour]
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totalCountForTimestamp := uptime.totalCountPerHour[timestampDateWithHour]
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uptimeBrackets["7d_success"] += successCountForTimestamp
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uptimeBrackets["7d_total"] += totalCountForTimestamp
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if now.Sub(timestamp) <= 24*time.Hour {
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uptimeBrackets["24h_success"] += successCountForTimestamp
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uptimeBrackets["24h_total"] += totalCountForTimestamp
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}
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if now.Sub(timestamp) <= time.Hour {
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uptimeBrackets["1h_success"] += successCountForTimestamp
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uptimeBrackets["1h_total"] += totalCountForTimestamp
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}
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timestamp = timestamp.Add(time.Hour)
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}
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if uptimeBrackets["7d_total"] > 0 {
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uptime.LastSevenDays = float64(uptimeBrackets["7d_success"]) / float64(uptimeBrackets["7d_total"])
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}
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if uptimeBrackets["24h_total"] > 0 {
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uptime.LastTwentyFourHours = float64(uptimeBrackets["24h_success"]) / float64(uptimeBrackets["24h_total"])
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}
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if uptimeBrackets["1h_total"] > 0 {
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uptime.LastHour = float64(uptimeBrackets["1h_success"]) / float64(uptimeBrackets["1h_total"])
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}
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}
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